- Void Hunters starting teams should prioritize Seasoned and Arkland hunters.
- Bomor, Nadia, Robin, and Jagya form a strong early progression core.
- Seasoned hunters help with early requirements, protection, and team synergy.
- Holy Order units become a useful third investment for later battle requirements.
- Prisoner strategy depends on breaking one pillar at a time and managing team damage.
Void Hunters Starting Teams: Core Priorities
Void Hunters starting teams are shaped less by rarity and more by tags, quests, and repeated farming requirements. In the current open alpha information available for July 2026, Seasoned and Arkland hunters provide the strongest early account foundation. These tags appear in hunting grounds and help satisfy several progression objectives.
Hunting grounds are important because they provide gold, experience, upgrade materials, and access to Hunt progression. Hunt levels support level breaking and skill access, so a team that clears these areas consistently is more valuable than a collection of disconnected damage dealers.
Video Highlights:
- Seasoned and Arkland teams support early hunting ground progression.
- Several starting characters remain relevant for quests and achievements.
- Nadia, Bomor, Robin, and Jagya offer complementary early-game roles.
- The Prisoner encounter introduces pillar control and team-damage management.
| Team Priority | Main Use | Why It Matters |
|---|---|---|
| Seasoned | Hunting grounds and quest requirements | Supports early three-star progress and defensive synergy |
| Arkland | Deep Wilds and tag-based content | Builds a second reliable farming group |
| Holy Order | Later battle requirements | Useful as a third team when campaign restrictions appear |
| Mixed team | Flexible early nodes | Works where no specific tag is required |
The best first objective is not to create three fully finished teams at once. Instead, build one dependable Seasoned-centered group, add strong Arkland hunters as resources allow, and develop Holy Order units when progression begins requiring them.
Do not ignore starting characters simply because they are obtained early. Several are connected to quests, achievements, or tag requirements, making them valuable beyond their initial combat strength.
Best Early Heroes and Team Roles
A practical early team needs damage, protection, control, and recovery. The current alpha setup strongly favors Nadia as a defensive anchor and Bomor as a primary damage dealer. Robin adds burning effects, while Jagya brings snare utility and a summon that can create an additional controlled combat presence.
Bomor is especially useful because his kit combines several functions:
- Area damage for clearing groups.
- Debuffs and fear for controlling enemy momentum.
- Debuff removal for improving consistency.
- Focus and turn-meter support.
- Strong damage against both regular encounters and boss mechanics.
Nadia provides a different type of value. She can shield allies, taunt enemies, guard the team, and call an assist from another Seasoned ally. Her passive bonuses also become more valuable when surrounded by additional Seasoned hunters.
| Hunter | Primary Role | Notable Utility | Recommended Priority |
|---|---|---|---|
| Bomor | Damage dealer | AoE damage, debuffs, fear, turn-meter support | High |
| Nadia | Tank and protector | Shield, taunt, guard, Seasoned synergy | High |
| Robin | Damage over time | Burning and multi-target attacks | Medium-high |
| Jagya | Control and summon support | Snare, Brighteyes summon, assist damage | High |
| Lysanderia | Healer | Single-target and group recovery | Medium |
Jagya and Nadia work particularly well together. Nadia’s taunt encourages enemies to attack her, while Jagya’s snare can punish attackers. This combination turns incoming attacks into additional damage and makes Nadia’s defensive role more active.
Robin is a reliable campaign progression unit because burning effects remain useful against groups and longer encounters. Build Robin when you need extra damage over time, especially if your main attacker is already handling immediate area damage.
Lysanderia can fill the healer position for a Holy Order-oriented setup. Her healing is useful, although her kit may sometimes distribute recovery in a way that benefits an enemy. That limitation does not make her unusable, but it does mean you should consider timing and target selection carefully.
Bomor Core
- High AoE damage
- Multiple debuffs
- Strong carry potential
Nadia Core
- Shield and taunt
- Guard utility
- Seasoned ally synergy
Robin Core
- Burning effects
- Multi-target pressure
- Campaign-friendly damage
Jagya Core
- Snare control
- Brighteyes summon
- Extra assist potential
For a balanced early lineup, start with Bomor, Nadia, Robin, and Jagya, then fill the final position with a healer or another unit that satisfies the active tag requirement.
Step-by-Step Starting Team Setup
Follow these steps to turn early recruits into a reliable progression roster. The goal is to improve farming consistency first, then expand into tag-specific teams and boss preparation.
Secure Your Early Core
Keep Nadia, Robin, and Leo available as you progress through the opening content. Add Bomor and Jagya when obtained, and avoid treating early units as temporary unless you have a clear replacement.
Build a Seasoned Group
Focus resources on Seasoned hunters because this tag supports hunting ground requirements and several quests. Nadia should usually lead this group because her shield, taunt, and guard effects stabilize difficult encounters.
Add Your Main Damage Dealer
Develop Bomor as the primary carry when available. Improve his Hunt level, stars, and skills steadily so his area damage and debuffs can shorten repeated farming battles.
Develop Arkland Options
Begin raising Arkland hunters before Deep Wilds becomes a major progression gate. You do not need to finish this team immediately, but delaying all Arkland investment can slow later farming.
Prepare Holy Order Units
Start building Holy Order hunters after your first two groups are stable. This third team becomes important when later campaign nodes or quests require Holy Order participation.
| Progression Stage | Main Focus | Suggested Team Direction |
|---|---|---|
| Opening campaign | Story clearing and survival | Nadia, Bomor, Robin, Jagya, healer or tag filler |
| First hunting grounds | Farming upgrades | Seasoned-centered team |
| Deep Wilds access | Arkland requirements | Arkland-focused farming team |
| Later campaign nodes | Restricted battle objectives | Holy Order development |
| Prisoner preparation | Boss mechanics | Bomor damage, Nadia protection, Jagya utility |
Stars and Hunt levels should be developed with a plan. Some objectives require specific hunters, Hunt levels, gold stars, or red stars. Before spending scarce materials, check current quest requirements and prioritize characters that appear in multiple objectives.
The game is still in an alpha phase, so character kits, tag requirements, and progression thresholds may change before release. Treat this setup as a strong current framework rather than a permanent tier list.
Hunting Grounds, Quests, and Resource Planning
Hunting grounds are the main reason tag planning matters. They can be farmed repeatedly for gold, experience, and materials used to improve hunters. Completing their battle objectives and raising their star ratings also expands the value of future farming runs.
The first hunting ground does not appear to enforce the same specific tag pressure as later areas. By contrast, Deep Wilds is associated with Arkland hunters, while another hunting ground emphasizes Seasoned hunters. This makes a two-team plan more efficient than investing randomly across every available character.
| Activity | Main Rewards or Value | Team Consideration |
|---|---|---|
| Hunting grounds | Gold, experience, upgrade materials | Build around the required tag |
| Quests | Character access and progression rewards | Keep required hunters developed |
| Achievements | Summoning and star-up resources | Check named character conditions |
| Patrols | Passive rewards over dispatch time | Use when units are not needed immediately |
| Summons | New hunters and duplicate tokens | Review tag balance before investing |
Patrols are convenient because they do not lock your hunters out of combat, but their rewards may feel modest compared with long dispatch times. Use them as background income rather than the center of your progression plan. Shorter dispatches can be useful when you expect to return soon, while longer dispatches fit periods when you will not be actively playing.
When raising stars, remember the progression order described in the alpha: gold stars are required before applying red stars. Duplicate tokens and generic resources serve different purposes, so review the upgrade screen before committing materials.
Starting Team Progress Checklist:
- Build a Seasoned-centered team for early hunting grounds
- Raise Bomor as a primary damage dealer
- Keep Nadia, Robin, Jagya, and Leo available for requirements
- Begin developing Arkland hunters before Deep Wilds progression
- Start a Holy Order group for later restricted battles
Before upgrading a new hunter, compare that unit’s tag, quest requirements, Hunt level needs, and star conditions against your current roster. This prevents spending materials on a character with limited account-wide value.
Prisoner Boss Battle and Team Tactics
The Prisoner is an early boss encounter that tests more than raw damage. The arena includes pillars that can be attacked, and removing a pillar stuns the boss while also causing damage to your team. Because of this tradeoff, the safest approach is to destroy one pillar at a time.
A strong team should enter with reliable protection and recovery. Nadia’s shield and taunt help absorb pressure, while Bomor can contribute area damage and debuffs. Jagya’s summon adds another source of damage and can help finish a pillar without requiring every main unit to spend a high-value attack.
| Boss Element | Recommended Response | Common Mistake |
|---|---|---|
| Pillars | Focus one pillar at a time | Using broad AoE to damage several pillars |
| Pillar destruction | Prepare shields or healing first | Ignoring the team damage trigger |
| Boss stun | Use the free turns for focused damage | Wasting the stun on setup only |
| Multiple targets | Control priority threats | Spreading damage without a plan |
| Repeat clears | Improve survival before speed | Chasing damage while losing units |
The boss does not appear to gain a longer stun from destroying multiple pillars at once, while additional pillars can increase the damage your team receives. For that reason, single-pillar focus is generally the safer line.
Save major healing, defensive cooldowns, and high-impact attacks for the pillar break and the opening turns of the boss stun. The encounter rewards controlled timing more than reckless AoE use.
After the Prisoner encounter, continue checking newly unlocked quests and achievements. Boss completion can open additional progression objectives, including requirements for Seasoned hunters and specific character development milestones.
Q: What are the best Void Hunters starting teams?
Start with a Seasoned-centered team built around Nadia, Bomor, Robin, and Jagya. Add a healer or another tag-compatible hunter for the fifth position, then develop Arkland and Holy Order options as new requirements appear.
Q: Why are Seasoned hunters important early?
Seasoned hunters support early hunting ground objectives, provide useful team synergy, and appear in several quest and progression requirements. Nadia also improves when paired with more Seasoned allies.
Q: Should I build Arkland hunters immediately?
Begin developing Arkland hunters after your first Seasoned group is stable. Deep Wilds requires Arkland participation, so early preparation helps prevent a progression wall later.
Q: How should I defeat the Prisoner?
Attack one pillar at a time, prepare shields or healing before breaking it, and use the resulting boss stun for focused damage. Avoid destroying several pillars together because the extra team damage may be difficult to survive.